Course Content
Introduction to Java
Introduction to Java and its history Setting up the Java environment (JDK, IDE) Writing and running a "Hello World" program Basic data types and variables
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Operators and Expressions
Java Operators Operators are used to perform operations on variables and values. In the example below, we use the + operator to add together two values: ExampleGet your own Java Server int x = 100 + 50;
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Control Flow Statements
Control flow statements are statements in Java that control the order in which other statements are executed. They allow you to specify the sequence in which statements are executed based on certain conditions. There are three types of control flow statements in Java: if-else statements, switch statements, and loops.
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Arrays
In Java, an array is an object that stores a fixed-size sequential collection of elements of the same type. Each element in an array is identified by an index, which is a non-negative integer value that represents its position in the array.
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Object-Oriented Programming Basics
Object-oriented programming (OOP) is a programming paradigm that focuses on creating software components called objects, which encapsulate data and behavior. In OOP, you define classes that serve as blueprints for creating objects, and you create objects by instantiating these classes.
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OOP Concepts
Object-oriented programming (OOP) is a programming paradigm that focuses on creating software components called objects, which encapsulate data and behavior. OOP is based on several fundamental concepts, including: Encapsulation: Encapsulation is the process of hiding the internal details of an object from the outside world, and exposing only the necessary information and functionality through a public interface. This helps to ensure that the object's internal state remains consistent and secure. Inheritance: Inheritance is a mechanism that allows a class to inherit properties and methods from another class. The class that is being inherited from is called the superclass or base class, and the class that is inheriting is called the subclass or derived class. This helps to avoid code duplication and promote code reuse. Polymorphism: Polymorphism is the ability of an object to take on multiple forms. In Java, this is achieved through method overloading and method overriding. Method overloading allows you to define multiple methods with the same name but different parameter lists, while method overriding allows a subclass to provide its own implementation of a method that is already defined in the superclass. Abstraction: Abstraction is the process of representing complex real-world entities using simpler and more abstract concepts. In OOP, this is achieved by defining abstract classes and interfaces that provide a common set of methods and properties that can be used by multiple subclasses. Composition: Composition is the process of creating complex objects by combining simpler objects. In OOP, this is achieved by creating objects that contain other objects as instance variables. These concepts are closely related and work together to create a powerful and flexible programming paradigm. By using OOP concepts effectively, you can create more maintainable, reusable, and extensible code that is easier to understand and modify.
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Exception Handling
Exception handling is a mechanism in Java that allows you to handle errors and other exceptional situations in your code. When an exception is thrown, Java looks for an appropriate exception handler to handle the exception and prevent the program from crashing. In Java, exceptions are represented by objects that are subclasses of the Throwable class. There are two types of exceptions in Java: checked exceptions and unchecked exceptions. Checked exceptions are exceptions that must be declared in the method signature, and must be handled or propagated to the calling method. Unchecked exceptions, on the other hand, do not have to be declared or caught, and can propagate up the call stack until they are handled by an appropriate exception handler.
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Java Programming
About Lesson

Encapsulation is a key concept in object-oriented programming that involves bundling data and methods that operate on that data within a single unit called a class. The goal of encapsulation is to hide the implementation details of the class from the outside world, and provide a well-defined public interface that can be used to interact with the class.

In Java, encapsulation is typically achieved by using access modifiers to restrict the visibility of the class’s data and methods. The private modifier is used to make a field or method accessible only within the class where it is defined. The public modifier is used to make a field or method accessible from any other class in the program. The protected modifier is used to make a field or method accessible within the class and its subclasses.

Here’s an example of encapsulation in Java:

public class BankAccount {
private double balance;

public BankAccount(double balance) {
this.balance = balance;
}

public void deposit(double amount) {
balance += amount;
}

public void withdraw(double amount) {
if (balance >= amount) {
balance -= amount;
}
}

public double getBalance() {
return balance;
}
}

In this example, the BankAccount class encapsulates a bank account balance using a private field called balance. The class provides two public methods (deposit() and withdraw()) that allow you to modify the balance, and a public method (getBalance()) that allows you to retrieve the balance. By encapsulating the balance within the class and providing a public interface to modify and retrieve it, the class hides the implementation details of how the balance is stored and manipulated, which makes it easier to maintain and modify the class without affecting other parts of the program.

Encapsulation is an important principle in OOP, and it provides a way to create more secure, maintainable, and reusable code by hiding the internal details of a class and exposing only the necessary functionality to the outside world.